spot
A grid of identical colours, except one. Find it and the next grid is larger and the difference is finer. Rounds escalate until the odd tile is a shade away from its neighbours.
How a round plays
Find the one that does not match.
- Tap the tile that differs from the rest.
- Get it right and the next round tightens.
- A wrong tap ends the day’s run where it stands.
Scoring and fairness
What the grade is measuring.
The ◆ grade. How deep into the escalation you got, and how quickly.
Hints.Flashes the odd tile briefly. Using one keeps you off the ranked board for that day, so a hint can rescue a round but never buy a rank.
How the result is proved.Per-guess checks + win token. Every one of the ten games is verified server-side in one of three ways — a replayed move log, a server-graded answer, or per-guess checks that end in a signed win token — so the leaderboard only counts results the server could reconstruct for itself.
- Verification: Per-guess checks + win token
- Puzzle source: Procedural
- Typical round: 1–2 min
Where it comes from
A new one, every night.
Tomorrow's spot already exists. It was generated from a date seed, checked by a solver, and put in a queue that runs weeks ahead of today — so nothing ships the night it was made, and a bad batch never reaches a player.