We buildimmersive gamesand the systemsthat run them.
A games studio working across genres — puzzle, survival, adventure, and whatever the next idea turns out to need. Two projects are underway today: casualplay, ten daily puzzle games that build and check themselves every night, and Plague Run, a 2.5D survival adventure through a city the plague already took.
Different genres, different loops, one bench that builds all of it — and the machinery underneath.
A daily puzzle needs a generator that never sleeps. A survival adventure needs an art pipeline and a physics loop. We build the game and the thing that keeps the game running, because on a team this size those were never separate jobs.
What we make
Two projects. More coming.
casualplay
Ten puzzle games under one roof, new every day. Reconstruct an image in the fewest swaps. Close in on a hidden word by meaning alone. Sort a gradient by eye. Solve them all, or solve the one you like, and come back tomorrow.
Scores are graded on the server, so a place on a leaderboard means somebody actually played for it.
- 10 games
- Daily reset
- 1 pass
Plague Run
A 2.5D survival adventure. A virus has emptied the city and turned its animals violent. You play a sewer rat with a good nose and no advantages, working up through four zones toward the laboratory where an antidote was being built.
Survival horror pacing, platforming, stealth and puzzles — carried by a story mode, timed challenges, and an endless procedural run.
- 4 zones
- 3 modes
- Offline play
How we work
Build it, then keep it running.
The genre follows the idea
We aren't a puzzle studio or a horror studio. Each project gets the form it needs — a sixty-second daily, or a four-zone survival run — and the craft carries across.
Systems ship with the game
Content pipelines, solvers, art tooling, anti-cheat. The machinery is built alongside the game, so shipping is not the end of the work and running it is not a second job.
Made here, not licensed
Art, generators, backend and clients are ours. It keeps the projects cheap to run and means nothing we make depends on somebody else’s terms.
Small team, long horizon
Projects are scoped so a small bench can finish them and stay with them. We would rather run two things well than announce five.