A Mango Zest Labs company

We buildimmersive gamesand the systemsthat run them.

A games studio working across genres — puzzle, survival, adventure, and whatever the next idea turns out to need. Two projects are underway today: casualplay, ten daily puzzle games that build and check themselves every night, and Plague Run, a 2.5D survival adventure through a city the plague already took.

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Different genres, different loops, one bench that builds all of it — and the machinery underneath.

A daily puzzle needs a generator that never sleeps. A survival adventure needs an art pipeline and a physics loop. We build the game and the thing that keeps the game running, because on a team this size those were never separate jobs.

How we work

Build it, then keep it running.

01

The genre follows the idea

We aren't a puzzle studio or a horror studio. Each project gets the form it needs — a sixty-second daily, or a four-zone survival run — and the craft carries across.

02

Systems ship with the game

Content pipelines, solvers, art tooling, anti-cheat. The machinery is built alongside the game, so shipping is not the end of the work and running it is not a second job.

03

Made here, not licensed

Art, generators, backend and clients are ours. It keeps the projects cheap to run and means nothing we make depends on somebody else’s terms.

04

Small team, long horizon

Projects are scoped so a small bench can finish them and stay with them. We would rather run two things well than announce five.

Get in touch

Play today. Then come back tomorrow.

[email protected]