• Game 06 of 10
  • 3–6 min
  • Generated and curated
  • New every day

groups

Sixteen tiles belong to four groups of four, and the connections are never the obvious ones. Some tiles look like they fit two groups. Only one arrangement works.

How a round plays

Sixteen items. Four hidden sets.

  1. Select four tiles you believe belong together.
  2. Submit. A correct set locks and names itself.
  3. Four wrong guesses and the day is over.

Scoring and fairness

What the grade is measuring.

The ◆ grade. How many sets you locked, and how many mistakes it cost.

Hints.Pre-selects two tiles that genuinely belong together. Using one keeps you off the ranked board for that day, so a hint can rescue a round but never buy a rank.

How the result is proved.Per-guess checks + win token. Every one of the ten games is verified server-side in one of three ways — a replayed move log, a server-graded answer, or per-guess checks that end in a signed win token — so the leaderboard only counts results the server could reconstruct for itself.

  • Verification: Per-guess checks + win token
  • Puzzle source: Generated and curated
  • Typical round: 3–6 min

Where it comes from

A new one, every night.

Tomorrow's groups already exists. It was generated from a date seed, checked by a solver, and put in a queue that runs weeks ahead of today — so nothing ships the night it was made, and a bad batch never reaches a player.