• Game 08 of 10
  • 1–3 min
  • Procedural
  • New every day

arc

A wall between you and a target. Choose an angle and a power and take the shot. The physics are deterministic, so the same aim always produces the same arc — the puzzle is reading the geometry, not fighting the controls.

How a round plays

One shot, over the wall.

  1. Drag to set the angle and the power.
  2. Release to fire and watch the trajectory play out.
  3. Adjust from where the last shot landed.

Scoring and fairness

What the grade is measuring.

The ◆ grade. Shots taken. A first-shot hit is the top grade.

Hints.Draws an aim line that is known to work. Using one keeps you off the ranked board for that day, so a hint can rescue a round but never buy a rank.

How the result is proved.Per-guess checks + win token. Every one of the ten games is verified server-side in one of three ways — a replayed move log, a server-graded answer, or per-guess checks that end in a signed win token — so the leaderboard only counts results the server could reconstruct for itself.

  • Verification: Per-guess checks + win token
  • Puzzle source: Procedural
  • Typical round: 1–3 min

Where it comes from

A new one, every night.

Tomorrow's arc already exists. It was generated from a date seed, checked by a solver, and put in a queue that runs weeks ahead of today — so nothing ships the night it was made, and a bad batch never reaches a player.